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Nebula’s Comp

Tips

Deployment

  • Pluggie + Beat first, ensure pluggie is within beat’s inspire range. After enemy deploys 2nd bot, deploy chainer, such that chainer is able to grab as many enemies as possible.
  • Chainer (with the above boosters) will only be able to grab phantom when it is placed first, however, because you are placing him 3rd so you can anticipate the rest of the bots, be prepared that phantom is going to vanish before chainer can pull him.
  • Any bot placed on top of inkjet during deployment will prevent his instant fade. Useful trick so that chainer can pull inkjet off the get go. Things get rough when inkjet’s squad shadow activates.
  • Ensure that when you deploy chainer, it is not too far away from pluggie + beat.
  • If an enemy bot is hiding (e.g. inkjet or bullseye) and is too far away from the rest of the bots, don’t try to stretch chainer’s range, such that it is too far away from pluggie + beat.

Special case: If enemy has a nozzle, place chainer as far away from beat and pluggie such that nozzle can only stun 2 out of 3 bots. You can’t escape from nozzle’s drop stun. Best you can do is not let chainer get stunned as well.

Attack

  • For most of the time, you want to spam hypercharge on chainer.
  • Beat’s inspire will increase pluggie’s damage drastically and will melt the enemies.
  • Beat’s stun is 3.25s. Chainer’s stun is 2s. Try to ensure that both stuns follow one after another and not overlap. You want maximum value from your hypercharge on chainer.

The moment chainer/pluggie falls, if beat is still standing, deploy fork within beat’s inspire range. Now your target for hypercharge switches to beat. (he has almost double stun length as compared to chainer).

If chainer, pluggie, beat falls, priority goes to hypercharging fork, especially when virus is targeting another bot besides bigshot/bullseye.

  • Fork will interrupt bullseye/bigshot/shuffle ults at the key moment and also increase his survivability. This can also spread and even the poison damage amongst all enemy bots, giving you greater value.
  • Virus is particularly effective when deployed on high damage snipers like enemy bullseye.
  • Mort is a late game bot, use SCT to deal 17-18k damage, enough to wipe out most non-tanks.

Enemy phantom/nibbles with nectar of the gods/any form of stun resist is particularly deadly to chainer. Beware beware! Since both these bots are very fragile, ensure that you give rush to kill them.

Using Vanish on pluggie makes his next 2 attacks very high damage (coupled with beat’s inspire this can ramp up to incredible amounts of damage with 2 zaps). This is how i rush to kill high damage enemy bots in seconds.

Facing specific scenarios

Deep Freeze At high level arena (6500+): enemies will usually deep freeze either beat/pluggie, so don’t panic, follow the routine of hypercharging chainer. Most of the time, opponent will run out of energy for deep freeze, and you will get the upperhand in that stalemate.

Hack missile: Perhaps the most deadly ability against this comp. Always always monitor the opponent’s energy. Ensure that you use hypercharge wisely for chainer, such that it doesn’t overlap with beat’s stun. Only hypercharge when you need to. Save up 4 energy for team translocator. The moment the opponent’s energy hits 6, he will fire, so have your thumb on TT, and get ready to teleport away (either to a hiding enemy bot, vulnerable at close range, or to a safe space).

Hiding bots: Use Team translocator to get directly on them. This comp is designed for close range massive damage. The hiding bot will melt in no time. 🙂 Hiding bots to beware of: Comet, bullseye, bigshot.

| | | | – | – | | Requirements | Complete Tutorial Island / Boat Level 1 | | Enemy Levels | 1-6 | | Wild bots | Chomp / Slicer / Flamer / Rocketeer / Icicool / Brute / Longshot / Tether | | Bandits | Dogs / Rats / Buffalos / Lizards | | Critters | Rabbits | | Ancient Ruins | None | | Points of interest | Boat / Blue Tarp / Bandit Camp / Melanie / Stylist / Mayor / Larry | | Codex | Scrapper Coast Codex | | Borders | Fall Grove / Great Desert / Parched Sea |

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