Mom gave you a Botpack, now you’re a real Botmaster! With it you can control your bots, cast powerful abilities, equip useful boosters, and use fun gadgets.

How well you use your abilities will make or break difficult fights. Try and have the right tool for the job and counters for tricky situations you will undoubtedly get yourself into!
Check out the Abilities page for detailed information on every ability.
Energy Bolt
Frost Missile
Hasty Ground
Immobilize
Missile
Shield
Super Charge
Vortex
Chaos Translocator
Charge Field
Chilling Ground
Firewall
Freeze
Goop
Gust
Knockback Bolt
Poison Bolt
Speed Boost
Ball Lightning
Barrier Wall
Charge Bolt
Corrode
Frost Tower
Hack
Hypercharge
Icewall
Immobilize Field
Knockback
Lightning Rod
Poison Trail
Proximity Translocator
Snowball
Unstable Plasma
Chaos Boost
Corrupted Bolt
Corrupted Flamefield
Corrupted Missile
Deep Freeze
Explosive Proximity Translocator
FireStorm
Gale
Gravity surge
Hack Missile
Hyperdrain
Particle Storm
Poison Missile
Poison Tower
Shield Field
Supercharged Chaos Translocator
Team Translocator
Tornado Bolt
Vanish
Vulnerability
Zap Tower
Black Hole
Glacier Path
Hack Bolt
Hypercharge Tower
Orbital Laser
Having the right Boosters will round up your playstyle and your comp.
Stacking: multiplicative != additive missing data
Check out the Boosters page for detailed information on every booster.
Bot Damage
Bot Health
Bot Stun
Brawler Lifesteal
Movement Speed
Physical Resistance
Power Start
Sniper Range
Ult Cooldowns
Bot Crit
Bot Dodge
Botpack Damage
Chaser Stun Resistance
Energy Resistance
Lifesteal
Power Generation
Power Recycling
Splasher Effect Area
Ult Charge
Bot Damage
Bot Dodge
Bot Effect Area
Bot Health
Bot Stun
Botpack Effect Area
Botpack Stun
Chaser Speed
Evader Dodge
Power Start
Stun Resistance
Ult Cooldowns
Bot Crit
Bot Damage
Bot Dodge
Bot Health
Bot Stun
Botpack Damage
Botpack Effect Area
Botpack Stun
Corrupted Brawler Dodge
Corrupted Power Generation
Corrupted Sharpshooter Range
Corrupted Support Ultimate Charge
Corrupted Tank Health
Energy Resistance
Movement Speed
Physical Resistance
Power Generation
Power Recycling
Power Start
Stun Resistance
Beta Blocker
Better Together
Butterfly's Sting
Eagle Eye
Faerie's Blessing
Freight Train
Headstrong
Hunter's Mark
Juke Boxer
Marathon Bot
Nectar of the Gods
Overclocked
Paired Resilience
Parry Master
Power Siphon
Prep Time
Pure-Energy
Radioactive
Sorcerer Supreme
Stone Cold Stunner
Sub-Zero
Sucker Punch
Supercharged
Surgical Strike
Terminator
The Artful Dodger
The Motherlode
The Sound of Science
Twinkletoes
Ultimate Spread
Ultra Rush
Kindly ask your dear Auntie
Tip: don’t be too eager to fuse anything you might want to use later!
video demo of gadgets activation

She builds your them all for you! She bills you of course, but she’s very helpful and just about the only friendly Rat out there so really, you should just consider yourself lucky.



Each strike deals slightly less than 1/3 of a Wild Bot/Bandit’s health bar worth of damage, value that is halved against Bosses (needs confirmation). Striking a regular unit 3 times will leave them with close to no health, while striking a Boss 3 times will take away around 1/3 of it’s health bar.


Altough preventing enemies from detecting and following you, it won’t make you intangible, meaning you can still trigger traps and that bumping into enemies would still start a fight


Each Mine deals around 1/5th to 1/6th of a Boss’ health bar worth of damage, value that is doubled against regular Bandits and Wild bots. Mines can be stacked on top of each other in order to deal multiple simultaneous hits. Damaging regular units with 3 mines will defeat them, while damaging a Boss with 5 mines will bring it’s health bar down to around 5~10% (Credits to @Noob)
